So there are two very important principles in animation that if you understand them and can execute them well then you can pretty much animate anything. These principles are bounce and delay. We were taught these principles through some basic animations. For bounce, we were given the task of animating (in 2D and 3D) a soft, squishy ball bouncing and a hard, dense ball bouncing. Below are my examples (first in 2D then 3D).
Soft Ball
first of all, i commend you sir, for your clever title.
ReplyDeletesecond of all, that sack of flour is awesome. you should name it. it can be your lamp bouncing on a ball.
thats funny cuz i totally counted 4 balls and 3 sacks... and a highly phallic 3 part tail....
ReplyDeletethis just got weird!!!!
good stuff tho... *thumbs up*