Friday, July 1, 2011

Beatrice

So if you recall, in Term 1 my class was split up into groups to design 2 characters (Beatrice and Biggles) and her environment (her house, the graveyard near her house, and her room).  Last term (term 2) one of the groups' designs were chosen (due to simplicity of the character's dress), and we were given the task to model her and the environments designed by that group.

So without further adieu, below is the style guide given to us for the character (Beatrice) and my 3D rendition of that character. (click for full size)


You can tell that there are a few differences in terms of poses. In the concept art she is smiling and has her arms behind her back. In my 3D model she is not smiling (in a more neutral facial position) and has her arms to her side. The reason being is that this makes it easier for rigging (putting the underlying skeleton in the geo). Also, I took small liberties with the textures of her dress, but overall I tried to make the model as close to the concept art as possible, which was the point of the exercise - in industry modelers are given concept art and must follow it.  There are a few things that didn't translate from 2D to 3D so well (such as the shape of her face) so I tried to change it so that it would work. My 3D model has more of a distinct nose than the drawing. If I had a bit more time I would've liked to give her a better nose, but I feel I did a pretty good job regardless.

Lastly here is a video turnaround of Beatrice for your enjoyment. (click on video to watch larger version on youtube)





Well I hope you enjoyed this. Peace.


EDIT: I noticed that youtube compressed the hell out of my video so the image quality kind of sucks. Here is the link to an album of higher res images if you are interested: http://donel.imgur.com/beatrice#6AI0X

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