Saturday, November 5, 2011

Spider

So this assignment was my VFX project in Term 3. I am now in Term 5 so I'm posting this really late. We were given a rigged, non-textured mechanical spider. We had to texture the spider, shoot a moving shot, put the spider in the shot and animate it. We were told to do a simple shot that dollies from side to side. I decided to do something a little more complicated than that.

Here it is.




So as you saw in my breakdowns there were little black and white checkerboard pieces of paper taped to the walls, desk and computer monitor. These are tracking markers that allowed me to track the footage a lot better than if I didn't put them up. This allows me to be able to recreate a 3D environment that the spider could interact with and receive shadows and reflections.

Also, if you saw I added the pencil on the table that he cuts in two. I thought it came out pretty good. I used a rigid body simulation on the spider that animated the pencil for me. It took quite a while for me to figure out the correct settings to get the pencil to fall realistically and bounce correctly. It would have probably saved me time and trouble if I actually animated the pencil drop by myself, but it I really wanted to figure out how to use simulations. I think it was a good learning exercise.

Hope you guys like it.

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